/*
 *  GWEffectBase.cpp
 *  GWGlitch
 *
 *  Created by Michael Forrest on 28/02/2008.
 *  Copyright 2008 Grimaceworks. All rights reserved.
 *
 */

#include "GWEffectBase.h" 
void GWEffectBase::Process(const Float32	*inSourceP,
			Float32		*inDestP,  
			UInt32 		inFramesToProcess,  
			UInt32		inNumChannels,  
			bool		&ioSilence) {
	/*
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;

	while (nSampleFrames-- > 0) {
		Float32 inputSample = *sourceP;
		
		sourceP += inNumChannels;	
		
        Float32 outputSample = inputSample;// * gain;
		
		*destP = outputSample;
		destP += inNumChannels;
	}
	*/
}
